Developing Enterprise iOS Applications

Paperback Engels 2012 9781449311483
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If you plan to develop iOS applications in a corporate setting—for internal consumption or for sale to end users—you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment.

With lots of examples and solid advice, you’ll learn how to use Xcode, Objective-C, and other Apple development tools within the confines of enterprise software methodologies. Don’t be deterred by Apple’s development philosophy. If you’re familiar with Xcode, this guide will help you build and launch enterprise iOS apps successfully.Get Xcode’s single-developer model to work in a concurrent development environmentIntegrate Xcode builds into tools such as Ant and HudsonUse open source libraries to connect iOS with SOAP and other backend servicesSet up a framework to test iOS apps for code coverage and CCN metricsManage the legal, marketing, and production issues involved when interacting with iTunes ConnectMeet iTunes’ requirements for provisioning and distributing your appProvide long-term support by sidestepping Apple’s distribution limitations

Specificaties

ISBN13:9781449311483
Taal:Engels
Bindwijze:paperback
Aantal pagina's:114

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Inhoudsopgave

Preface;
Who This Book Is For;
How This Book Is Organized;
Conventions Used in This Book;
Using Code Examples;
Safari® Books Online;
How to Contact Us;
Acknowledgments;
Chapter 1: Enterprise iOS Applications;
1.1 Apple Developers—An Army of One;
1.2 Build Automation Is a Bit of a Challenge;
1.3 Objective-C Doesn’t Play Well with Others;
1.4 Code Coverage Is for Weenies;
1.5 iTunes Connect Is a Great Way to Keep Your Legal Staff Employed;
1.6 You Can Have Any Style of Distribution, as Long as it’s iTunes;
1.7 The Road Is Long and Winding;
1.8 A Few Caveats;
Chapter 2: Concurrent Development with iOS;
2.1 A Little Ditty ‘bout Tom and Diane;
2.2 More Merge Mayhem;
2.3 Workspaces and Static Libraries;
2.4 Let’s Be Careful Out There;
Chapter 3: Automating iOS Builds;
3.1 Introducing Hudson;
3.2 Breaking the News to Your IT Department;
3.3 Provisioning Your Build Machine;
3.4 Installing Hudson;
3.5 Creating the Build Job;
3.6 Creating an Ant Build File;
3.7 Testing xcodebuild;
3.8 Integrating xcodebuild into an Ant Script;
3.9 Calling the Ant Script from Hudson;
3.10 Getting Fancy with Hudson;
Chapter 4: Integrating iOS Applications into Enterprise Services;
4.1 The Rules of the Road;
4.2 First Things First: Getting a Connection;
4.3 Using NSURLConnection—The BuggyWhip News Network;
4.4 Something a Little More Practical—Parsing XML Response;
4.5 Generating XML for Submission to Services;
4.6 Once More, with JSON;
4.7 SOAP on a Rope;
4.8 A Final Caution;
Chapter 5: Testing Enterprise iOS Applications;
5.1 Unit Testing iOS Applications;
5.2 Setting Up an OCUnit Target;
5.3 Generating Code Coverage Metrics;
5.4 Generating Code Complexity Metrics;
5.5 Creating UI Tests (The Old and Painful Way);
5.6 UI Testing Using OCUnit;
Chapter 6: Enterprises and the iTunes App Store;
6.1 Things to Start Worrying About Immediately;
6.2 Things to Worry About a Month Before Launch;
6.3 Things to Worry About Two Weeks Before Launch;
6.4 Things to Worry About One Week Before Launch;
6.5 Things to Worry About on Launch Day;
6.6 Things to Worry About in the Month After Launch;
Chapter 7: Distributing Enterprise iOS Applications;
7.1 Testing Applications with Ad Hoc Profiles;
7.2 A Better Mousetrap for Ad Hoc Infrastructure;
7.3 Enterprise Distribution;
7.4 The Long Haul;
Chapter 8: Long Term Maintenance of iOS Enterprise Applications;
8.1 Option 1: The Perpetually Compatible Application;
8.2 (Non-)Option 2: The Perpetually Compatible Server;
8.3 Option 3: App Store Version Roulette;
8.4 Option 4: Exotic Distribution Methods;
8.5 Option 5: The Swiss Army App;
8.6 Welcome to the Club, We Have Jackets;

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