C++20 for Lazy Programmers

Quick, Easy, and Fun C++ for Beginners

Paperback Engels 2020 2e druk 9781484263051
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the “spaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.

What You Will Learn:

The brand-new C++20 standardProgramming graphics and games with the SDL library, using SSDL, the "Simple SDL" wrapper libraryHow to use the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers“Anti-bugging” for easy fixes to common problems Sound practices for becoming a productive programmerHow to make your own big projects, including a C++-based arcade game The built-in Standard Template Library (STL) functions and classes for easy and efficient programmingPowerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming

Who This Book Is For
All who are new to C++, either self-learners or students in college-level courses. 

Specificaties

ISBN13:9781484263051
Taal:Engels
Bindwijze:paperback
Uitgever:Apress
Druk:2

Lezersrecensies

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Inhoudsopgave

<div>1 Getting started.- 2 Images and sound.- 3 Math: types, operations, consts, and math functions.- 4 Mouse, and if.- 5 Loops and text input.- 6 Algorithms and the development process.- 7 Functions.- 8 Functions (Continued).- 9 Using the debugger.- 10 Arrays and enum class.- 11 Animation with structs and sprites.- 12 Building your own arcade game:&nbsp; input, collisions, and putting it all together.- 13 Standard I/O and file operations.- 14 Character arrays and dynamic memory (pointers).- 15 Classes:&nbsp; the basics.- 16 Classes, continued.- 17 Operators, and destructors.- 18 Exceptions, recursion, and O notation.- 19 Classes, continued:&nbsp; inheritance.- 20 Template functions and classes.- 21 Multiple inheritance and virtual functions.- 22 Linked lists.- 23 The Standard Template Library (STL).- 24 Building bigger projects.- 25 History.- 26 Esoterica (recommended).- 27 Esoterica (not so recommended).- 28 C.- 29 Moving on with SDL.- Appendices.- A. Help With Setup.- B. Operators.-C. ASCII codes.- D. Fundamental Types.- E. Escape Sequences.- F. Basic C Standard Library.- G. Common Debugger Commands.- H. SSDL Reference</div>

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        C++20 for Lazy Programmers